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"I never liked that approach of Baldur's Gate 3": No Rest for the Wicked Creator Justifies Price Increase

Thomas Mahler defends Moon Studios' upcoming title's price h

"I never liked that approach of Baldur's Gate 3": No Rest for the Wicked Creator Justifies Price Increase
Matrix Bot
1 day ago
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Global - Ekhbary News Agency

"I never liked that approach of Baldur's Gate 3": No Rest for the Wicked Creator Justifies Price Increase

In a move that has ignited significant discussion within the gaming community, Thomas Mahler, the creative director of Moon Studios and the visionary behind the anticipated title "No Rest for the Wicked," has publicly defended his decision to increase the game's price upon its full release. Currently available at €40 during its early access period, the price is set to rise to €60 when the game officially launches its 1.0 version. Mahler's justification centers on the belief that players who supported the project early on deserve to be rewarded, a philosophy he explicitly contrasts with the approach taken by the critically acclaimed "Baldur's Gate 3," which maintained a stable price from early access to full launch.

The strategy of pricing in early access is a complex and often contentious topic in the video game industry. Some developers opt for a consistent price throughout both early access and the final release, aiming for broad accessibility. Others, like Mahler, choose to increase the price, arguing it reflects the added value, expanded content, and refined experience of the full version. Mahler, renowned for his work on the beloved "Ori" series, clearly champions the latter. From his perspective, players who invest their money and time in an incomplete game, providing invaluable feedback and helping shape its development, are true partners in the creative process. Therefore, offering them a lower initial price is a tangible recognition of their loyalty and early commitment.

The comparison to "Baldur's Gate 3," one of 2023's most celebrated and awarded titles developed by Larian Studios, adds a crucial layer to this debate. "Baldur's Gate 3" famously maintained a static price from its early access debut through its immensely successful full release, allowing a vast player base to engage without concerns of a future price hike. This strategy, which proved incredibly effective, stands in direct opposition to Mahler's rationale. It seems Mahler believes that the "Baldur's Gate 3" approach may not adequately reward "early adopters" or fully account for the complete value of the finished product being delivered.

Economically, there can be strong justifications for a price increase. Modern game development demands substantial investments in terms of time, human resources, and technology. As development progresses, costs invariably escalate with the addition of more content, graphical enhancements, and bug fixes. Consequently, a price increase at full launch can help cover these escalating expenses and ensure continued post-launch support for the game. However, this strategy carries inherent risks, as some players might perceive it as a penalty for waiting or for those who prefer a more stable, bug-free experience.

It's also vital to consider the impact of such decisions on the developer-community relationship. In an era where direct communication with players is increasingly paramount, pricing policies can significantly influence trust and loyalty. If players feel they are receiving fair value for their money, they are more likely to support developers in future endeavors. Conversely, if they feel exploited or undervalued, it can lead to a negative backlash that harms the game's reputation and the developer's standing.

"No Rest for the Wicked" itself carries high expectations, especially given Moon Studios' remarkable track record with the "Ori" series, celebrated for its artistic beauty and refined gameplay. The studio's pivot to the action RPG (ARPG) genre represents a new challenge, and player anticipation is palpable. How will this pricing decision ultimately affect the game's reception upon its full release? Will Mahler succeed in convincing players that the "reward" offered to early supporters justifies a higher price for others?

The discussion surrounding early access pricing remains a vital part of the evolving landscape of the video game industry. While developers strive for financial sustainability and to cover mounting development costs, players seek the best possible value for their investment. Thomas Mahler's decision reflects a particular philosophy in navigating this balance, and only time will tell how successful it proves in achieving its goals and satisfying its player base.

Keywords: # No Rest for the Wicked # Baldur's Gate 3 # Thomas Mahler # Moon Studios # early access # video game price # price increase # pricing strategy # player rewards # game industry